Hakobyan Nairi ; Baghdasaryan Tadevos
In this work, we present means for usage of RGT (Reproducible Game Trees) Solvers, that include knowledge acquisition, matching and decision making algorithms for RGT problems. The RGT Solvers are being regularly improved and the current implementation tries to cover the drawbacks of previous versions, improves presentation of classifiers and mental doings, as well as provides enhancements in interface. We also discuss ways of knowledge acquisition for marketing and battlefield problems by RGT Solvers.
oai:noad.sci.am:136206
10.1109/CSITechnol.2019.8895131
Division of Computational and Cognitive networks ; Institute for Informatics and Automation Problems of NAS RA ; Department of System Programming RAU
2019 Computer Science and Information Technologies (CSIT)
May 3, 2021
Apr 30, 2021
19
https://noad.sci.am/publication/149771
Edition name | Date |
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Grigoryan Sedrak, Knowledge-Based Solvers for RGT Combinatorial Problems | May 3, 2021 |
Grigoryan Sedrak Hakobyan Nairi Vrtanesyan Hovhannes
Grigoryan Sedrak
Grigoryan Sedrak
Grigoryan Sedrak Hakobyan Nairi